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About me
I’m Pierre-Alexandre, a junior Level Designer based in the province of Quebec. I create game environments where immersion, design and narrative naturally complement one another, keeping the player experience at the heart of my design decisions.
With a background in business administration and marketing before specializing in game design, I approach level design with a creative, analytical, and pragmatic mindset. Through my various projects, including an indie game released on Steam, I’ve gained experience in level design, prototyping, scripting, and iteration.
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